Angkor Wat

OldCoder
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Angkor Wat

by OldCoder » Tue Sep 04, 2018 03:28

Angkor Wat


This page is Angkor Wat

For previous page, Schem Set 03 - click here
For the Bucket World main page - click here
For a list of Bucket World pages - click here


Old preconceptions aren't worth squat
When clever people rethink what's what
Innovations, new ideas, we'll give you the lot
To start the ball rolling, here's Angkor Wat

Angkor Wat's up, Doc, the Bunny says
We're fans of builds and plans
Below you'll find a JPEG high-rez
Of a build that's not also-rans
image



Angkor Wat is one of the most famous temples in the world. It's nearly 900 years old.

Slopsbucket is working on a detailed Minetest model of Angkor Wat, one suitable for edutech purposes.

The build is a work in progress, so no schem is available yet. Additionally, it's going to be large, so we'll need to figure out how to bypass limits in MT WorldEdit. We think that splitting up the schem into multiple parts will work.

This page presents just the highlights of the build process. To read a more complete journal of the build, click here.


Slopsbucket says:

Religious buildings often have designs based on military defensive strategy. Even a modern Christian church built in the shape of a cross is a defensible structure.

This is because, at some stage in its history, every religious following fears persecution. This is obvious with Angkor Wat; it'’s a walled city with it’s own water supply and protected farmlands.

Building an exact replica of Angkor Wat in Minetest is not possible without building on such a large scale that you would never be able to see all of it at once. So I'’ve had to compromise, but I've tried to keep it as close to the real thing as possible. I've only built the main temple complex, not the surrounding farmlands and outer wall.

It’'s not much bigger than life size in the game and I hope that walking through it is as instructive as it is novel.


Image

Name: Angkor Wat
Location: -775, 22, -171
Download: angkorwat-180917.mts
Schem Pos: -1180, 8, -459
Size: 800x577, 54 high, Pos 1 is ground level
Teleport: /angkor or /angkorwat with more below
Remarks: Schem provides entire complex for the first time, about 75% done

180917. Major release. This MT schem provides about 75% of Angkor Wat, not counting future refinements based on added mods.

More teleport commands:

/angkorcross - Cross in front
/angkorhigh - Highest Centre Plaza

Note: The default TP command, /angkorwat, goes to the Middle Upper Plaza.


Image

180912. Slopsbucket has started work on a second building in Angkor Wat.


Image

180910. First schem release. This is just the current state of the center building. The final build will be much larger. Angkors Away, my friend, Angkors Away!


Image

180907. Slopsbucket deleted the old building, adjusted the floor plan, started over, and got this far in just one day.


180907. Slopsbucket says:

My maths was wrong!

There is no way that the roof can be made to fit those walls, it simply can't happen, end of story. People can draw all the fanciful floor maps they like, if the roof don't fit, then it's wrong.

So I've started again, this time using a mathematical model of how it must be in order for the roof to fit. The eye can deceive, but the maths never lies.

Making the whole thing fit mathematics and nothing else is more difficult than one would think, and it's giving me something very different from the original floor plan.


Image

180905. 5th day. Slopsbucket is making rapid progress.


Image

180903. 3rd day. The building is getting up to speed.


Image

180902. 2nd day. Ground nodes have been added and work on the building proper has started.


Image

180901. 1st day. Slopsbucket has imported a floor plan.


This page is Angkor Wat

For previous page, Schem Set 03 - click here
For the Bucket World main page - click here
For a list of Bucket World pages - click here

 

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