MTS Schematic Files

Loadable maps as opposed to OldCoder's zoomable maps
slopsbucket
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Posts: 122
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MTS Schematic Files

by slopsbucket » Sun Aug 05, 2018 00:31

The MTS format has some problems in newer versions of Minetest but it produces very small files and doesn’t share the same problems that the WE format has, you don’t have to clear the land first, for example.

Here are schematics of some buildings I’ve made in mts format. Any files I post in this thread can be considered public domain, the only thing you can’t do with them is prevent other people from also using them.

If anyone has problems with these files please let me know. I already have 2 different versions of some of them - 0.4.15 and 0.5.0.

Palace (with real gate houses)

201 X 201
50 high, 3 deep.
Dig down 2 squares and mark the 3rd as Position 1.


No Mods Required

Cheers,

Andrew.
Attachments
palace.mts
(71.08 KiB) Downloaded 5 times
Palace 03.jpg
Palace 03.jpg (240.6 KiB) Viewed 129 times
Palace 01.jpg
Palace 01.jpg (227.25 KiB) Viewed 129 times
Last edited by slopsbucket on Sun Aug 05, 2018 04:58, edited 2 times in total.
 

slopsbucket
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Posts: 122
Joined: Fri Oct 31, 2014 22:56

Re: MTS Schematic Files

by slopsbucket » Sun Aug 05, 2018 00:37

Apartment Tower

131 X 131
100 high, position 1 is ground level

No Mods Required
Attachments
apartment.mts
(62.41 KiB) Downloaded 4 times
Apartment 01.jpg
Apartment 01.jpg (179.93 KiB) Viewed 128 times
Apartment 02.jpg
Apartment 02.jpg (165.14 KiB) Viewed 128 times
 

slopsbucket
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Posts: 122
Joined: Fri Oct 31, 2014 22:56

Re: MTS Schematic Files

by slopsbucket » Sun Aug 05, 2018 00:51

The Citadel

Includes housing for 128 players.

[EDIT]

I just noticed a bug when using this version of the Citadel in minetest 0.4.15 and the older version of minetest_game that I'm using, I don't know if this affects anyone else or not.

When I load this schem it can't place any of the torches on walls or ceilings.

Because of this I've added an older version as well, "citadel.mts". Slightly different size though because it includes the bit of grass and road surrounding it.

301 X 301
50 high, 2 deep, dig 1 block and mark the one underneath it.

[End of EDIT]



281 X 281
50 high, 2 deep. Dig 1 block and mark the one underneath it.

No Mods Required.


Cheers,

Andrew
Attachments
citadel.mts
(118.14 KiB) Not downloaded yet
citadel050.mts
(114.39 KiB) Downloaded 5 times
citadel050.jpg
citadel050.jpg (270.66 KiB) Viewed 128 times
Last edited by slopsbucket on Tue Aug 21, 2018 02:44, edited 2 times in total.
 

slopsbucket
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Posts: 122
Joined: Fri Oct 31, 2014 22:56

Re: MTS Schematic Files

by slopsbucket » Sun Aug 05, 2018 01:03

Community Challenge:

Build a city inside the walls.

411 X 411
62 high, 3 deep
Dig down 2 squares and mark the 3rd as Position 1.

No Mods Required
Attachments
challenge050.mts
(191.21 KiB) Downloaded 4 times
challeng050.jpg
challeng050.jpg (188.78 KiB) Viewed 128 times
 

slopsbucket
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Posts: 122
Joined: Fri Oct 31, 2014 22:56

Re: MTS Schematic Files

by slopsbucket » Sun Aug 05, 2018 01:05

A Tiny Fort

43 X 43
25 high, position 1 is ground level.

No Mods Required
Attachments
fort.mts
(4 KiB) Downloaded 4 times
fort.jpg
fort.jpg (189.48 KiB) Viewed 128 times
 

slopsbucket
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Posts: 122
Joined: Fri Oct 31, 2014 22:56

Re: MTS Schematic Files

by slopsbucket » Sun Aug 05, 2018 01:08

The Ranger’s Outpost.

29 X 24
18 high, position 1 is ground level.

No Mods Required.
Attachments
rangerpost.mts
(1.47 KiB) Downloaded 4 times
rangerpost.jpg
rangerpost.jpg (117.12 KiB) Viewed 128 times
 

slopsbucket
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Posts: 122
Joined: Fri Oct 31, 2014 22:56

Re: MTS Schematic Files

by slopsbucket » Sun Aug 05, 2018 05:17

Empty Gardens

I’ve made a few attempts at filling this with plants and stuff but I was never happy with the result. Maybe some of you will have better luck.

201 X 201
1 high, 3 deep.
Dig down 2 squares and mark the 3rd as Position 1.

No Mods Required

Cheers,

Andrew.
Attachments
garden.mts
(10.66 KiB) Downloaded 4 times
Empty Garden 1.jpg
Empty Garden 1.jpg (184.53 KiB) Viewed 125 times
Empty Garden 2.jpg
Empty Garden 2.jpg (180.84 KiB) Viewed 125 times
 

slopsbucket
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Posts: 122
Joined: Fri Oct 31, 2014 22:56

Re: MTS Schematic Files

by slopsbucket » Sun Aug 05, 2018 05:43

Temple of the Sacred Well.

85 X 85
15 high, position 1 is ground level.

No Mods Required.

Cheers,

Andrew.
Attachments
temple.mts
(14.92 KiB) Downloaded 4 times
Temple 01.jpg
Temple 01.jpg (229.79 KiB) Viewed 125 times
Temple 02.jpg
Temple 02.jpg (248.87 KiB) Viewed 125 times
 

slopsbucket
Member
 
Posts: 122
Joined: Fri Oct 31, 2014 22:56

Re: MTS Schematic Files

by slopsbucket » Sun Aug 05, 2018 06:01

Huge Temple

I found a map that I liked on some FPS game forum and shamelessly converted it to this.

I had a fair go at it and this was the best I could come up with. I think I did pretty good with the inside but the outside is rubbish. I’m hoping some of you can make something nice where I failed. Next post is the base floor plan that I made.

72 X 204
20 high, position 1 is ground level

No Mods Required
Attachments
hugetemple050.mts
(14.38 KiB) Downloaded 4 times
Huge Temple 01.jpg
Huge Temple 01.jpg (208.79 KiB) Viewed 125 times
Huge Temple 02.jpg
Huge Temple 02.jpg (186.55 KiB) Viewed 125 times
 

slopsbucket
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Posts: 122
Joined: Fri Oct 31, 2014 22:56

Re: MTS Schematic Files

by slopsbucket » Sun Aug 05, 2018 06:09

Here's the base floor plan of that huge temple. I really do hope some of you can build something from it better than I did.

72 X 204
1 high, position 1 is ground level

No Mods Required

Cheers,

Andrew.
Attachments
templebase.mts
(2.6 KiB) Downloaded 4 times
Templebase.jpg
Templebase.jpg (225.31 KiB) Viewed 125 times
 

slopsbucket
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Posts: 122
Joined: Fri Oct 31, 2014 22:56

Re: MTS Schematic Files

by slopsbucket » Mon Aug 06, 2018 06:55

The famous Hanging Gardens of Babylon


101 X 101
95 high, position 1 is ground level

Mods required:

Technic (only for the rubber trees)

Cheers,

Andrew.
Attachments
babylon050.mts
(62.82 KiB) Downloaded 4 times
babylon050.jpg
babylon050.jpg (202.59 KiB) Viewed 120 times
 

slopsbucket
Member
 
Posts: 122
Joined: Fri Oct 31, 2014 22:56

Re: MTS Schematic Files

by slopsbucket » Mon Aug 06, 2018 06:58

Garden Castle, another pretty one.

113 X 113
46 high, position 1 is ground level.

Mods Required:
Technic (just for the rubber trees)
Attachments
gardencastle.mts
(31.49 KiB) Downloaded 4 times
gardencastle.jpg
gardencastle.jpg (180.79 KiB) Viewed 120 times
 

slopsbucket
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Posts: 122
Joined: Fri Oct 31, 2014 22:56

Re: MTS Schematic Files

by slopsbucket » Mon Aug 06, 2018 07:10

Just another castle. Pretty though.

203 X 203
42 high, 3 deep.

No Mods Required.

Cheers,

Andrew.
Attachments
nothercastle.mts
(71.47 KiB) Downloaded 4 times
nothercastle.jpg
nothercastle.jpg (190.09 KiB) Viewed 120 times
 

slopsbucket
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Posts: 122
Joined: Fri Oct 31, 2014 22:56

Re: MTS Schematic Files

by slopsbucket » Mon Aug 06, 2018 07:13

The Great Forum

145 X 145
21 high, 3 deep
That means you have to dig down 2 blocks and mark the 3rd as Position 1.

No Mods Required

Cheers,

Andrew.
Attachments
forum.mts
(45.7 KiB) Downloaded 4 times
forum.jpg
forum.jpg (140.26 KiB) Viewed 120 times
 

slopsbucket
Member
 
Posts: 122
Joined: Fri Oct 31, 2014 22:56

Re: MTS Schematic Files

by slopsbucket » Wed Aug 08, 2018 00:01

Kiosk

51 X 51
17 high, position 1 is ground level.

No Mods Required.

Cheers,

Andrew.
Attachments
kiosk.mts
(2.58 KiB) Downloaded 4 times
Kiosk 01.jpg
Kiosk 01.jpg (165.67 KiB) Viewed 111 times
Kiosk 02.jpg
Kiosk 02.jpg (167.21 KiB) Viewed 111 times
 

slopsbucket
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Posts: 122
Joined: Fri Oct 31, 2014 22:56

Re: MTS Schematic Files

by slopsbucket » Wed Aug 08, 2018 10:21

A really big house.

Unfurnished but it has nice gardens.

131 X 131
26 high, 3 deep.

Dig down 2 blocks then mark the third.

No Mods Required.

Cheers,

Andrew.
Attachments
bighhouse.mts
(23.16 KiB) Downloaded 4 times
Big house 01.jpg
Big house 01.jpg (262.9 KiB) Viewed 106 times
Big house 02.jpg
Big house 02.jpg (246.25 KiB) Viewed 106 times
 

slopsbucket
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Posts: 122
Joined: Fri Oct 31, 2014 22:56

Re: MTS Schematic Files

by slopsbucket » Thu Aug 09, 2018 08:29

The Villa Beata

From one of my favourite stories, Pug’s house.

133 X 133

16 high, 3 deep.

You need to dig down 2 squares and mark the third.

No Mods Required.

Cheers,

Andrew.
Attachments
villa.mts
(20.38 KiB) Downloaded 3 times
Villa 01.jpg
Villa 01.jpg (221.76 KiB) Viewed 91 times
Villa 02.jpg
Villa 02.jpg (208.15 KiB) Viewed 91 times
 

slopsbucket
Member
 
Posts: 122
Joined: Fri Oct 31, 2014 22:56

Re: MTS Schematic Files

by slopsbucket » Sat Aug 18, 2018 03:20

Searching through some old maps I found this one:

Nothertemple

91 X 91
30 high, 3 deep.

requires animals-modpack because there's fish in the pond.

Cheers,

Andrew.
Attachments
nothertemple.mts
(18.45 KiB) Not downloaded yet
nothertemple.jpg
nothertemple.jpg (196.39 KiB) Viewed 35 times
 

slopsbucket
Member
 
Posts: 122
Joined: Fri Oct 31, 2014 22:56

Re: MTS Schematic Files

by slopsbucket » Tue Aug 21, 2018 03:20

The Restaurant

This is the non-technic version, I'll also post a map for the original.

111 X 111
18 high, 2 deep, dig 1 block and mark the one underneath it.

Mods Required:
craft_guide
home-decor

Cheers,

Andrew.
Attachments
restaurant01.mts
(22.66 KiB) Not downloaded yet
TheRestaurant.jpg
TheRestaurant.jpg (179.72 KiB) Viewed 14 times
The Restaurant 02.jpg
The Restaurant 02.jpg (183.3 KiB) Viewed 14 times
 


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