[Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJIT

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RHR
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Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

by RHR » Wed Jan 25, 2017 10:43

Could you please make a build whch includes the new smooth lighting (33e0eed)?
 

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hoodedice
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Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

by hoodedice » Wed Jan 25, 2017 18:55

Wednesday, January 25, 2017
1:53 PM - hoodedice™: time for you to make a new windows build https://github.com/minetest/minetest/co ... 4ffbb1543b
1:53 PM - hoodedice™: :^)
1:53 PM - sfan5: im doing that rite now ok
7:42 PM - Bauglio: I think if you go to staples you could steal firmware from a fax machine that would run better than win10 does on any platform
7:42 PM - Bauglio: so fudge the stable build
7:43 PM - Bauglio: get the staple build
 

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sfan5
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Minetest 0.4.15-08911160

by sfan5 » Wed Jan 25, 2017 19:01

It wasn't a lie.

+ 25 commits

Download: minetest-0.4.15-08911160
Mods: Mesecons | WorldEdit | Nuke
Minetest builds for Windows (32-bit & 64-bit)
 

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Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

by Fixerol » Wed Jan 25, 2017 19:08

Note: 08911160 has a bug that causes segfault on newly created maps related to desert dungeons, will be fixed soon.
 

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cHyper
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Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

by cHyper » Sun Jan 29, 2017 12:10

Fixerol wrote:Note: 08911160 has a bug that causes segfault on newly created maps related to desert dungeons, will be fixed soon.


when will it be fixed?
+1
 

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Krock
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Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

by Krock » Sun Jan 29, 2017 13:09

cHyper wrote:when will it be fixed?
+1

It already is. That pull was merged shortly after sfan5 released his latest build:
https://github.com/minetest/minetest/commit/9f108b5 (official master branch)
Newest Win32 builds - Find a mod - All my mods
ALL YOUR DONATION ARE BELONG TO PARAMAT (Please support him and Minetest)
New DuckDuckGo !bang: !mtmod <keyword here>
 

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Minetest 0.4.15-707e27b5

by sfan5 » Sun Jan 29, 2017 13:27

+ 15 commits

Download: minetest-0.4.15-707e27b5
Mods: Mesecons | WorldEdit | Nuke
Minetest builds for Windows (32-bit & 64-bit)
 

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sfan5
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Minetest 0.4.15-1de08e19

by sfan5 » Fri Feb 10, 2017 23:42

+ 43 commits

Download: minetest-0.4.15-1de08e19
Mods: Mesecons | WorldEdit | Nuke
Minetest builds for Windows (32-bit & 64-bit)
 

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ErrorNull
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sfan5
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Minetest 0.4.15-9878ce05

by sfan5 » Wed Mar 08, 2017 09:02

+ 42 commits

Download: minetest-0.4.15-9878ce05
Mods: Mesecons | WorldEdit | Nuke
Minetest builds for Windows (32-bit & 64-bit)
 

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sfan5
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Minetest 0.4.15-c05dfac

by sfan5 » Wed Mar 15, 2017 21:19

+ 43 commits

Download: minetest-0.4.15-c05dfac
Mods: Mesecons | WorldEdit | Nuke
Minetest builds for Windows (32-bit & 64-bit)
 

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sfan5
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Minetest 0.4.15-525d2a0

by sfan5 » Mon Mar 20, 2017 15:06

+ 30 commits

Download: minetest-0.4.15-525d2a0
Mods: Mesecons | WorldEdit | Nuke
Minetest builds for Windows (32-bit & 64-bit)
 

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ErrorNull
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Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

by ErrorNull » Wed Mar 22, 2017 11:54

so *ahem* i see these super exciting references to client side modding (CSM) on these latest two updates. is there some documentation available yet on how to take advantage of the these new methods, callback functions, features?
 

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Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

by sofar » Wed Mar 22, 2017 14:08

ErrorNull wrote:so *ahem* i see these super exciting references to client side modding (CSM) on these latest two updates. is there some documentation available yet on how to take advantage of the these new methods, callback functions, features?


https://github.com/minetest/minetest/blob/master/doc/client_lua_api.md
 

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sfan5
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Minetest 0.4.15-cc1ff26

by sfan5 » Fri Mar 31, 2017 17:47

+ 37 commits

Download: minetest-0.4.15-cc1ff26
Mods: Mesecons | WorldEdit | Nuke
Minetest builds for Windows (32-bit & 64-bit)
 

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