Search found 295 matches

Return to advanced search

I don't see a way to stop this

This post is about an interesting question: Is there any way, technical or legal, to prevent the use of MT clones to record public and private chat in every MT world? I'll outline a gedanken experiment below. Presently, I don't see a way to stop this. Technical remarks are welcome. This post is add...
by OldCoder
Sat Dec 16, 2017 05:18
 
Forum: Use of MT to data-mine private chat
Topic: I don't see a way to stop this
Replies: 0
Views: 546

Re: Response to Azekill Diablo

This is a response to another Azekill Diablo PM as opposed to the preceding public post. No, the message wasn't "just for you". Don't flatter yourself. It was a convenient way to sort through recent events and to comment for others. I mentioned that I fought a gag order from 2012 to 2013....
by OldCoder
Thu Dec 14, 2017 20:13
 
Forum: It's the Sin that Makes Me Grin
Topic: Response to Azekill Diablo
Replies: 2
Views: 201

Response to Azekill Diablo

Mr. Diablo, good day. You know very little about the facts of the matter. That is all right. The first time that you're discriminated against for being Black, gay, Jewish, autistic, too old, too poor, or different in some way, you'll have the opportunity to learn. Perhaps you'll remember this excha...
by OldCoder
Thu Dec 14, 2017 04:34
 
Forum: It's the Sin that Makes Me Grin
Topic: Response to Azekill Diablo
Replies: 2
Views: 201

Linuxworks Original as opposed to Original Sin

1. First, just as a friendly internal note to some friends, any potential deal probably won't include Red, the two Pauls, or Craig. Red doesn't walk away from the DDoS. The two Pauls are ap-Paul-ling :P And Craig... he's too much fun. 2. Second, here's an interesting gamedev thought. Who has the ri...
by OldCoder
Tue Dec 12, 2017 05:15
 
Forum: It's the Sin that Makes Me Grin
Topic: Linuxworks Original as opposed to Original Sin
Replies: 0
Views: 70

A Tree Puts Out Branches

To explain the concept behind some of the creative pages, I've posted my own writing elsewhere, but I thought that I'd aim for something less formal here; possibly something less structured than a wiki and less formal than a formal site. Here's a rhyme that is relevant to the current situation. It ...
by OldCoder
Sun Dec 10, 2017 12:19
 
Forum: Rhymes
Topic: A Tree Puts Out Branches
Replies: 0
Views: 106

Lightweight games from distro

I've been working on a Linux distro for over 20 years now. Not sure who will see it, but I need to finish it. One feature is lightweight games. I like to think that I've got a pretty good collection. I'd planned to devote part of an upcoming distro site to the games. But they're a better match for ...
by OldCoder
Wed Dec 06, 2017 12:56
 
Forum: Lightweight Linux games
Topic: Lightweight games from distro
Replies: 0
Views: 130

Topic Cement Feature

This copy of phpBB3 Classic adds a feature that I consider essential: the Topic Cement mod. This feature allows moderators to set the order of topics in a forum. This makes it possible to treat forums as a sort of relaxed wiki. It's rather difficult to install the mod, but simplified instructions m...
by OldCoder
Tue Dec 05, 2017 04:11
 
Forum: phpBB3 Classic
Topic: Topic Cement Feature
Replies: 0
Views: 91

phpBB3 3.0.12 to 3.0.14 update

These forums started out as phpBB3 3.0.12. They were updated to 3.0.14, the final stable release of 3.0.X, on 2017-12-04. To update phpBB3 3.0.12 to 3.0.14, I proceeded roughly as follows: * Back-up forums directory tree. * Back-up forums database. * Download phpBB3 3.0.14 ZIP file. * Unpack into a...
by OldCoder
Tue Dec 05, 2017 02:23
 
Forum: phpBB3 Classic
Topic: phpBB3 3.0.12 to 3.0.14 update
Replies: 0
Views: 47

Misc. phpBB3 Classic notes

Random notes to help me and possibly others keep track of misc. phpBB3 issues: These notes apply to 3.0.14 and *not* to pre-3.0 or post-3.0 releases of phpBB3. The steps described here may, or may not, work for 3.0.X below 3.0.14. In these notes, "mtfprefix_" is a prefix that would vary f...
by OldCoder
Tue Dec 05, 2017 00:34
 
Forum: phpBB3 Classic
Topic: Misc. phpBB3 Classic notes
Replies: 0
Views: 59

phpBB3 and these forums

gee phpBB three is here for you and me This post and/or thread will discuss phpBB3-related issues. Presently, these forums use standard phpBB3 3.0.12. Note: As of this writing, the current final stable release in the 3.0.x series seems to be 3.0.14. I've looked into migrating to phpBB3-current but ...
by OldCoder
Tue Dec 05, 2017 00:11
 
Forum: phpBB3 Classic
Topic: phpBB3 and these forums
Replies: 0
Views: 69

Assertion of rights


Please see the rules post at the top of the forum for a relevant assertion of rights.

As a related note, people interested in for-profit, non-profit, and/or edutech uses of the mark "Minetest" and/or the software itself are invited to contact me.
by OldCoder
Mon Dec 04, 2017 04:27
 
Forum: Minetest Trademarks
Topic: Assertion of rights
Replies: 0
Views: 156

Basics - Read this

Background The forums are under heavy construction. This will probably be the case for months. Ultimately, though, we expect that the project will be turn out to be interesting for all concerned. We'd like to thank Perttu Ahola, Nathanael Courant, Craig Robbins, Auke Kok, Christel Dahlskjaer, Chris...
by OldCoder
Sun Dec 03, 2017 05:57
 
Global announcement: Basics - Read this
Replies: 0
Views: 1807

Re: OldCoder SkyDoom

I love the server. I even fell off my sky block half way through level 2 LOL. Thanks. It's developing a style of its own. I think that the sharks add something. There are requests to make them rideable; we'll look into it. We'll add more mods, too, though I'd like to keep this world relatively fast...
by OldCoder
Wed Mar 15, 2017 02:38
 
Forum: Minetest Servers
Topic: OldCoder SkyDoom
Replies: 2
Views: 134

OldCoder SkyDoom

I've set up a new world named SkyDoom on a trial basis. Presently, the server is minetest.org and the port is 30026. The goals and theme are SkyBlock PVP Survival. In short, you try to complete simple MT tasks while distracted by fights and monsters. SkyDoom: http://minetest.org/images/170311_skydo...
by OldCoder
Sat Mar 11, 2017 19:15
 
Forum: Minetest Servers
Topic: OldCoder SkyDoom
Replies: 2
Views: 134

Re: OldCoder general development

Sparky asked, "Do you know where I can get lib_mount? It's required by some car mods and animals, to be able to mount them." "lib_mount" is easy to obtain and install. This tutorial will discuss installation and testing. As a bonus, we'll throw in the "vehicles" mod at...
by OldCoder
Sat Feb 04, 2017 21:21
 
Forum: Modding Discussion
Topic: OldCoder general development
Replies: 78
Views: 3937

Re: OldCoder general development

Last I checked, Jordach's model was approx 350k vs 85k for the current b3d player model, those kb's will quickly add up on a busy server. But don't get me wrong, I am not knocking what you are doing here, unfortunately, there is no easy way for me to support these changes in the 3d_armor mod or I w...
by OldCoder
Tue Jan 31, 2017 23:10
 
Forum: Modding Discussion
Topic: OldCoder general development
Replies: 78
Views: 3937

Re: OldCoder general development

1. The multi-format model approach is unlikely to be accepted in MTG due to its excessive file size but I could be wrong. 2. I personally support the idea of a clean upgrade as older skins can be easily converted to the new format and are pretty much obsolete now anyway. 3. I might also point out t...
by OldCoder
Tue Jan 31, 2017 22:38
 
Forum: Modding Discussion
Topic: OldCoder general development
Replies: 78
Views: 3937

Re: OldCoder general development

The patchset posted above addresses some of the problems mentioned in issue 1235. So far, it seems to be a seamless, backwards-compatible, upgrade, except for 3d_armor compatibility. Both 64x32 and 64x64 skins can be used with modified "_games". If the proposed changes are made, 3d_armor ...
by OldCoder
Tue Jan 31, 2017 21:43
 
Forum: Modding Discussion
Topic: OldCoder general development
Replies: 78
Views: 3937

Re: OldCoder general development

Is this compatible with 3d_armor? I tested compatibility with a number of mods last night, including 3d_armor. Results are that the latest versions of most mods seem to be compatible with the upgrade, but 3d_armor is an exception. If minetest_game is modified to support 64x64 skins, 3d_armor will s...
by OldCoder
Tue Jan 31, 2017 20:38
 
Forum: Modding Discussion
Topic: OldCoder general development
Replies: 78
Views: 3937

Re: [Game] Crevis

1) The MT "_game" discussed in this thread was orphaned and wouldn't work with current MT releases. However, I'm more of an inclusionist than a deletionist. What can be saved, updated, and used should be saved, updated, and used. This applies to old books, people, jokes, worlds, and "...
by OldCoder
Sun Jan 29, 2017 23:37
 
Forum: Subgame Releases
Topic: [Game] Crevis
Replies: 3
Views: 2067

Re: OldCoder general development

It's time to talk skins Skins are mostly the same size The basics are not a great surprise But skins serve a purpose Skins can be a porpoise A cat, a battery, or a tree Anything that makes somebody go, "Gee that is what I'd like to be" Skins are useful and they are free It's time to talk ...
by OldCoder
Sun Jan 29, 2017 01:03
 
Forum: Modding Discussion
Topic: OldCoder general development
Replies: 78
Views: 3937

Re: Minetest Modding Competition Discussion


Thanks for the interest. If others are interested as well, perhaps a modding competition could be planned for Summer 2017.

by OldCoder
Sat Dec 17, 2016 18:11
 
Forum: Modding Discussion
Topic: Minetest Modding Competition Discussion
Replies: 34
Views: 1072

Re: OldCoder general development

Shiftus the Architect asked me today for tips related to making a Minetest cloud node of his own, one that could be broken. I thought I'd offer code for a sample mod of this type that novice modders could use as a starting point for other nodes. The sample mod is named "loudcloud". It cre...
by OldCoder
Sun Oct 30, 2016 20:10
 
Forum: Modding Discussion
Topic: OldCoder general development
Replies: 78
Views: 3937

Re: OldCoder Skyblock


Mind, Hi. Edit your post and tell us more about the structures.

by OldCoder
Wed Aug 31, 2016 09:15
 
Forum: Minetest Servers
Topic: OldCoder Skyblock
Replies: 35
Views: 2545

Re: OldCoder general development

We've seen a number of Minetest logins recently that use nicks of the form "Sadie" followed by four digits. Sometimes fewer digits, sometimes more, and occasionally with letters added. This started around July 1. I've had about 200 different visitors myself of this type in the last three ...
by OldCoder
Thu Jul 21, 2016 07:09
 
Forum: Modding Discussion
Topic: OldCoder general development
Replies: 78
Views: 3937

Re: OldCoder general development

My Windows Minetest clients have been updated. You can download the latest releases using these links: For 32-bit Windows: http://minetest.org/minetest-oldcoder-win32.zip For 64-bit Windows: http://minetest.org/minetest-oldcoder-win64.zip Features and/or changes are as follows: 1) I've enabled the ...
by OldCoder
Sat Jul 16, 2016 23:07
 
Forum: Modding Discussion
Topic: OldCoder general development
Replies: 78
Views: 3937

Re: OldCoder Lord of the Test


Elven funeral in Lord of the Test, by Grandolf. The setting is Mirkwood Forest. The deceased is a brave general, Ilagobl Grimfighter, who gave his life to protect his city.

Image

by OldCoder
Sat Jul 09, 2016 21:46
 
Forum: Minetest Servers
Topic: OldCoder Lord of the Test
Replies: 28
Views: 1933

Re: OldCoder Lord of the Test

The other day, I was asked to add bright blue horses to Lord of the Test because, apparently they're a change of pace. I did so and decided to add rainbow horses as well, because, why not. And, I figured, if you're going to have rainbow horses, they should probably be flying rainbow horses. So, pre...
by OldCoder
Fri Jul 08, 2016 07:20
 
Forum: Minetest Servers
Topic: OldCoder Lord of the Test
Replies: 28
Views: 1933

Re: OldCoder mod concepts

I honestly don't quite get LBMs; they seem pretty well the same as ABMs to me, though I do see that they seem more general. I also understand that they only run at startup, but that's the only difference I see. LBMs are designed to support the processing of nodes on a "once and only once"...
by OldCoder
Tue Jun 21, 2016 00:34
 
Forum: Modding Discussion
Topic: OldCoder general development
Replies: 78
Views: 3937

Re: OldCoder mod concepts

Thanks, I'll read that over several times and make sure I understand. paramat pointed me to use the new LBMs, so I'll probably try and apply some of the above to them. LBMs may be all that you need. The approach that I outlined isn't necessarily recommended for general applications. It's what I use...
by OldCoder
Mon Jun 20, 2016 23:54
 
Forum: Modding Discussion
Topic: OldCoder general development
Replies: 78
Views: 3937
Next

Return to advanced search

cron